> For the complete documentation index, see [llms.txt](https://gamingmod.gitbook.io/chardscript-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gamingmod.gitbook.io/chardscript-docs/chardscript-tutorial/chardscript-comments.md).

# ChardScript Comments

Comments can be used to explain ChardScript code, make the code more readable and prevent execution when testing code.

### Creating a Comment

Comments starts with a <mark style="color:red;">`#`</mark>, and ChardScript will ignore them:

**Example**

{% code lineNumbers="true" %}

```renpy
# This is a comment
echo("Hello World!")
```

{% endcode %}

Comments can be placed at the end of a line, and ChardScript will ignore the rest of the line:

**Example**

{% code lineNumbers="true" %}

```renpy
echo("Hello World!") # This is a comment
```

{% endcode %}

A comment does not have to be text that explains the code, it can also be used to prevent ChardScript from executing code:

**Example**

{% code lineNumbers="true" %}

```renpy
# echo("Hello World!")
echo("Comment will not work!")
```

{% endcode %}

### Multi Line Comments

ChardScript does not really have a syntax for multi line comments.

To add a multiline comment you could insert a <mark style="color:red;">`#`</mark> for each line:

**Example**

{% code lineNumbers="true" %}

```renpy
# This is a comment
# written in
# more than just one line
echo("Hello, World!")
```

{% endcode %}


---

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